Probably most of you already have encountered some kind of an
auction system (e.g. buying something on Amazon, eBay etc). There is an item to be sold, a number
n of agents, agent
i thinks the item worth
v_i for him. Of course if this data was available for everyone, then there would be no need for an auction: the agent
i who maximizes
v_i gets the stuff and pays
v_i.
However, such information is sensitive. Thus, during the auction the agents offer
bets (either all at once, or sequentially, in one turn or in more turns) and the winner is deduced from the amount he bet.
A possibility for a one-turn
sealed-bid auction (sealed-bid means that the agents do not know each other's bets, only the auctioner does) is that the auctioner collects the bids
b_i from each agent
i, e.g. in sealed envelopes, and agent
i who maximizes
b_i gets the stuff in exchange for his bid. This is the simplest model and the easiest one to understand.
However, it suffers from the so-called
winner's curse: informally, the winner will be almost always unhappy with the outcome. Say there are three agents bidding 1, 2 and 10 respectively. Then Agent 3 will get the stuff for the price of 10. He could have also get the stuff for the price of 3 -- or, if not only integers are in play, for any real number being strictly greater than 2. Thus he
can view the situation as "alas, I just lost 8 dollars, I should have bet only 2$ and one cent" which probably makes him unhappy.
There is a simple way for avoiding the winner's curse by employing the Vickrey mechanism: agent
i maximizing gets the stuff
but he has to pay only the second-highest price. In the previous example, Agent 3 gets the stuff but it costs him
only two dollars.
The Vickrey mechanism has numerous other advantages, including:
- it gives an incentive for truthful bidding: each (selfish!) agent now plays his best strategy by bidding exactly b_i := v_i.
- thus, it's also decision efficient: Agent i maximizing v_i gets the stuff.
(The system is vulnerable to shill bids, though.)
Things get much more complicated when there are more items to sell (either identical or not; an agent can either bet item-wise or for a set of items etc). In that case, complexity and economical problems arise.
Anyone wants to check the literature and write an essay on that? ;-)